Halid Gemalmaz

Halid Gemalmaz

About Me

3D Artist
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Turkey

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Houdini Indie Steam Edition Redshift Crash Sept. 11, 2022, 6:06 a.m.

Hello;

I have the Indie version of Houdini that I purchased on Steam. Yesterday I wanted to render a simple animation on a scene by installing Redshift. But it gave a warning like "Fatal Error: Segmentation Fault" and closed. Render preview appears in IPR and Render Viewer, no problem, but when I press Render to Disk or Render to Mplay buttons, Crash occurs.

I downloaded an older version of redshift from Maxon.net and it still gave the same error. I haven't been able to test it either, as I don't know a formula to pull houdini to older versions on Steam. Does anyone have a similar problem and know a solution? Thank you.

System: i7-4790 GTX 1050ti 16GB Ram
Houdini Indie Steam Edition 19.5.368 - Py3.9
Redshift 3.5.7-3.5.8

About Random Building March 2, 2022, 5:15 a.m.

Hi Everyone;
I switched to Houdini Indie version 2 months ago and now I intend to use Houdini more effectively in my workflows. Unique
I am looking for different ways to create procedural building. I found a few tutorials for this on youtube and on sidefx's own tutorial page, but they also offer a few rote methods that teach how to build certain types of buildings. How exactly should I go about understanding the right logic of the business and creating my own buildings? The logic of the module system came to my mind. But as far as I can see in creating a random plan for the building, each artist has a different solution method for each type of building. How can I develop my own plan solutions? What do I need to learn first about this? At first I've been looking into things like random attribute generation, but I don't know if I'm on the right track. Any tutorial suggestions?