Halid Gemalmaz
Halid Gemalmaz
About Me
3D Artist
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Houdini Indie Steam Edition Redshift Crash Sept. 11, 2022, 6:06 a.m.
Hello;
I have the Indie version of Houdini that I purchased on Steam. Yesterday I wanted to render a simple animation on a scene by installing Redshift. But it gave a warning like "Fatal Error: Segmentation Fault" and closed. Render preview appears in IPR and Render Viewer, no problem, but when I press Render to Disk or Render to Mplay buttons, Crash occurs.
I downloaded an older version of redshift from Maxon.net and it still gave the same error. I haven't been able to test it either, as I don't know a formula to pull houdini to older versions on Steam. Does anyone have a similar problem and know a solution? Thank you.
System: i7-4790 GTX 1050ti 16GB Ram
Houdini Indie Steam Edition 19.5.368 - Py3.9
Redshift 3.5.7-3.5.8
I have the Indie version of Houdini that I purchased on Steam. Yesterday I wanted to render a simple animation on a scene by installing Redshift. But it gave a warning like "Fatal Error: Segmentation Fault" and closed. Render preview appears in IPR and Render Viewer, no problem, but when I press Render to Disk or Render to Mplay buttons, Crash occurs.
I downloaded an older version of redshift from Maxon.net and it still gave the same error. I haven't been able to test it either, as I don't know a formula to pull houdini to older versions on Steam. Does anyone have a similar problem and know a solution? Thank you.
System: i7-4790 GTX 1050ti 16GB Ram
Houdini Indie Steam Edition 19.5.368 - Py3.9
Redshift 3.5.7-3.5.8
About Random Building March 2, 2022, 5:15 a.m.
Hi Everyone;
I switched to Houdini Indie version 2 months ago and now I intend to use Houdini more effectively in my workflows. Unique
I am looking for different ways to create procedural building. I found a few tutorials for this on youtube and on sidefx's own tutorial page, but they also offer a few rote methods that teach how to build certain types of buildings. How exactly should I go about understanding the right logic of the business and creating my own buildings? The logic of the module system came to my mind. But as far as I can see in creating a random plan for the building, each artist has a different solution method for each type of building. How can I develop my own plan solutions? What do I need to learn first about this? At first I've been looking into things like random attribute generation, but I don't know if I'm on the right track. Any tutorial suggestions?
I switched to Houdini Indie version 2 months ago and now I intend to use Houdini more effectively in my workflows. Unique
I am looking for different ways to create procedural building. I found a few tutorials for this on youtube and on sidefx's own tutorial page, but they also offer a few rote methods that teach how to build certain types of buildings. How exactly should I go about understanding the right logic of the business and creating my own buildings? The logic of the module system came to my mind. But as far as I can see in creating a random plan for the building, each artist has a different solution method for each type of building. How can I develop my own plan solutions? What do I need to learn first about this? At first I've been looking into things like random attribute generation, but I don't know if I'm on the right track. Any tutorial suggestions?