I'm trying to import a large scale landscape to unreal with PDG. Heightfield inside Houdini looks fine but the landscape imported in Unreal has height values clipped after some height. When I imported the same landscape with a SOP HDA, it works fine. Is there a way to properly import landscapes using PDG?
landscape with PDG
same landscape with SOPs
PDG setup
SOP HDA setup
Plugin details
Height values clipped in landscapes generated by PDG
782 0 0- sachinthakac
- Member
- 1 posts
- Joined: March 2021
- Offline
-
- Quick Links