Height values clipped in landscapes generated by PDG

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I'm trying to import a large scale landscape to unreal with PDG. Heightfield inside Houdini looks fine but the landscape imported in Unreal has height values clipped after some height. When I imported the same landscape with a SOP HDA, it works fine. Is there a way to properly import landscapes using PDG?


landscape with PDG


same landscape with SOPs


PDG setup


SOP HDA setup


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