How to mix material with MtlX and XPU

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Hi guys,
I can't get "mtlXmix" to work with XPU.. How can I mix material, using texture mask please?

Thank you.
Wow factor
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Testing mtlXswitch node, interresting but switch textures, not material.. :/
To be continued..
Wow factor
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I'm not aware of Mtlx being able to mix materials at all, just shaders
which is maybe what you are trying to do anyway

so to that point, mixing surface shader in Mtlx in Karma CPU works fine
trying to do that in XPU prints out an error
[13:05:49] KarmaXPU: Material _sg_s_62CEBD4701626F2E has type not handled by XPU, skipped [ND_mix_surfaceshader]
which is a clear indicator that it is not supported in XPU Alpha yet
Tomas Slancik
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Here is a chart that compares Mantra/KarmaCPU/KarmaXPU:

https://www.sidefx.com/faq/question/karma-vs-mantra/ [www.sidefx.com]

Custom/Layered MaterialX Shaders are Planned for Future Release in XPU.
Robert Magee
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SideFX
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There is also documentation here
https://www.sidefx.com/docs/houdini/solaris/karma_xpu.html [www.sidefx.com]

It says that the "PBR" nodes are not yet supported by XPU.
https://www.materialx.org/assets/MaterialX.v1.38.PBRSpec.pdf [www.materialx.org] (page 14)

But admittedly there is no easy way for a user to tell which nodes are "PBR" and which are "Standard" :/
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Thank you guys!!
Wow factor
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