We are building a massive HDA with several HDA dependencies. We would like to improve the interactive performance.
Im familiar with the Houdini side, but still not so much myself with the Unreal. Is there a way to measure a detailed performance of an HDA when running in Unreal like in Houdini?
Is there a way to color code the UI in unreal, each folder tab and so?
Is Houdini engine particularly sensible when using multiple subnetworks? Could it affect the performance?
Cheers!
Vincent*.
Performance monitoring of a HDA?
1122 0 1- vinyvince
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Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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