Secondary Motion SOP cooks from anything suddenly

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Heya. Using Secondary Motion for Mardini with a basic spring setup using a line.
Was going fine for a while. Secondary Motion played real-time.

Then all of a sudden it starts cooking every single frame, also if I am viewing something upstream from it so I have to disconnect it every time I make a change somewhere else. The cook is really slow too, where it spends a lot of time figuring out attribute blending- from what I can tell - which it didn't do before.

Haven't made any changes to the network.

Anyone else had an issue like this with it?
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