MaterialX and noise textures

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Hey guys,

I'd like to ask some help (again) how to approach a similar effect?
https://youtu.be/JcHX4AT1vtg?t=1163 [youtu.be]
This is a Blender video on texturing an eye procedurally, and I'm doing a project with plenty of eyes, so this procedural approach would work really well for me, but I'm stuck at this stretching warping effect
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You should be able to do the same thing as in the video: before you plug your position into the noise's position port you can multiply the position on one axis to scale it non-uniformly.
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I tried it first. But apparently, the mtlx_multiply is buggy, or I do something wrong.
Here are my tests:
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And if I set the multiply node Z value to 0 nothing happens.
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have you refresh your karma render?
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