lightlinker (XPU KARMA)

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Hi, there are 2 volumes in the scene with the material "xpu pyro preview", the render of the XPU Engine. Trying to exclude the purple light source from the right sphere, what am I doing wrong? why is it not working? Everything works fine in the Cpu engine


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If it works in cpu, then you're probably not doing anything wrong. There are many features that are not yet implemented in XPU
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