Hey everybody,
while trying to transfer old render setups, I realized the different format options for the Texture Map (Mirrored Ball/Lat-Long/ Angular/Cube Map) in the Dome Light LOP aren't changing the way the map is interpreted. It looks the same, no matter the chosen option, even after a render restart.
Can anybody confirm this?
I'm working with Houdini 19.0.531 on Windows 10 and render with Karma and Redshift. But the behaviour is the same with H18.5.596.
Cheers,
Michael
Dome Light Texture Format Options not working
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