Dome Light Texture Format Options not working

   1246   0   1
User Avatar
Member
37 posts
Joined: March 2014
Offline
Hey everybody,

while trying to transfer old render setups, I realized the different format options for the Texture Map (Mirrored Ball/Lat-Long/ Angular/Cube Map) in the Dome Light LOP aren't changing the way the map is interpreted. It looks the same, no matter the chosen option, even after a render restart.

Can anybody confirm this?
I'm working with Houdini 19.0.531 on Windows 10 and render with Karma and Redshift. But the behaviour is the same with H18.5.596.

Cheers,
Michael
Edited by gotchee - April 11, 2022 10:41:45

Attachments:
LightDomeLOP_TextureFormat.jpg (377.0 KB)
TM_LightDome_TextureFormatOptions_v01.hip (322.7 KB)

  • Quick Links