how i can randomiaze albedo color on instances in karma
2840 6 1- Piledriver
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- jomaro
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- Piledriver
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i followed that video time ago but i dont understood where he find that "leaf tint" attribute, that video don't explain very well the all steps, i see also that in solaris thereis a node called material variation.... why they don't put more effort to explain what it's the best workflow to tackle this....
Edited by Piledriver - April 11, 2022 07:06:34
- Hamilton Meathouse
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In the Material variation node, put something like this:
https://www.sidefx.com/forum/topic/76074/ [www.sidefx.com]
value = random(@elemnum);
https://www.sidefx.com/forum/topic/76074/ [www.sidefx.com]
- jomaro
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Piledriver
i followed that video time ago but i dont understood where he find that "leaf tint" attribute, that video don't explain very well the all steps, i see also that in solaris thereis a node called material variation.... why they don't put more effort to explain what it's the best workflow to tackle this....
What about this
https://youtu.be/SUvFaCAbyZ4 [youtu.be]
Be aware that there is still limitation on instancing and materials:
Listen to this...
https://youtu.be/n0-oSubrggA?t=578 [youtu.be]
Edited by jomaro - April 13, 2022 11:41:18
- Piledriver
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i'm looking to a method that can have control not only to randomize colors but also controlling the saturation like arnold does with ai jitter node, anyway thanks for the links i'll follow them,i've seen also with color correct node and try to change the saturation control but seems not working xD
Edited by Piledriver - April 14, 2022 15:07:47
- jomaro
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Piledriver
i'm looking to a method that can have control not only to randomize colors but also controlling the saturation like arnold does with ai jitter node, anyway thanks for the links i'll follow them,i've seen also with color correct node and try to change the saturation control but seems not working xD
You can create attribute randomize inside sop level after your object and inside your material network use bind to connect it to hue.
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