Error exporting geo containing booleans

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I have created an object, which uses booleans to create windows. However, when I export my object (fbx, dae, obj, I tried everything), the places where the holes created by the booleans are located are not taken into account (in substance painter for example), and instead I have a geometry of the same size

Any idea how to fix this?
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frBorges34
I have created an object, which uses booleans to create windows. However, when I export my object (fbx, dae, obj, I tried everything), the places where the holes created by the booleans are located are not taken into account (in substance painter for example), and instead I have a geometry of the same size

Any idea how to fix this?

Could you post an image of your network or a hip file? Ideally a hip file would be great.

Glen
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Hey Glen,

In the meantime, I've found that that some weird N-gon are created by the boolean, wich could mess up the thing in other programs. By Turning off the detriangulation in the boolean node to "On Unchanged Polygons" or "No Polygons", it seems to resolve the problem !
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