Motionclip blend part of rig

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I want to blend an 'head turn' animation that is stationary - no locomotion - to a walking cycle.

i cant figure out how to blend a specific part of the rig and leave the rest unchanged.

So the end result would be the walking cycle with the 'head turn' applied
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Hey,

You can use a skeleton blend, just select the joint you want to blend ie head_joint.
Have the main animation (walk) in the first input and the one you want to blend in, in the second input.
Edited by willh - June 3, 2022 10:25:15
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willh
Hey,

You can use a skeleton blend, just select the joint you want to blend ie head_joint.
Have the main animation (walk) in the first input and the one you want to blend in, in the second input.

thank you! that worked
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