Alembic to Skinning Converter Issues

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Hey all,

I'm trying to convert and existing alembic to an FBX using the skinning converter.

ISSUE: The Skinning Converter seems to be culling primitive attributes on the geometry. This makes the applications of materials in Unreal difficult, but it also won't export to FBX unless the path or name attribute exists on the node

-- One has to promote the path attribute to points then return it to primitives after the node to get the FBX.

Or is there something I'm doing wrong? Is there an example of how to properly convert an alembic to an fbx?
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