Anyone know of a simple sop network way to do the following:
1. get a edge selection forming a path or a loop
2. select some number of points shared with those edges
3. form a cubic spline joining those points
4. deform the edge path so it snaps to the cubic interpolated points
It doesnt have to be a cubic spline. nurbs treating selected points as cvs or breakpoints would do.
Reforming edge loops/paths
2992 3 0- el_diablo
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- el_diablo
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- edward
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- el_diablo
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Thanks Edward. I just wanted to say what i needed this for. I'm modeling a car and sometimes after tweaking there are some extra small bumps in the mesh flow. This way i can correct those easily. Also normally after adding a edge loop between existing ones the subsurf tangency is broken. This way i can lock the tangency and add a loop BEFORE this node flow and it snaps to the correct position.
Now if i only could wrap it up in a OTL and add custom viewport graphics for it , it would be a nice tool.
Now if i only could wrap it up in a OTL and add custom viewport graphics for it , it would be a nice tool.
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