Glass intersecting with other mesh causes black artefacts.

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I have created a simple simulation of a liquid pouring into a glass. the regions where the liquid intersects with the glass mesh, there are some noticeable black artefacts and visual issues in the render. If is scale the glass in the XZ plane to make it wider and not intersect, the artefacts disappear. Is there a way to overcome this issue and allow the intersection of liquid and glass? Thanks in advance for the help πŸ™Œ

intersecting render:


non-intersecting render:


Note: The glass material has fake caustics option on in material settings. without it the glass darkens the liquid inside it.
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Someone already posted this, and with suspiciously identical renders. Are you taking a class or something?
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