Making geometries follow paths based on particle lifespan

   1191   0   1
User Avatar
Member
5 posts
Joined: Feb. 2022
Offline
I'm looking to create an effect of magic bolts traveling along randomly generated paths towards a target.
Reference being this Expulso spell: https://www.youtube.com/watch?v=x4-X9GG1VWk&t=226s [www.youtube.com]

So far I have created source and target points generated by a popnet, rayed these points onto 2 different geometries, and connected them with an add node and using the ID attribute of the particle points.
The lifespan of these paths is equal to the partcile life duration in the popnet.

What would be the best way to make spheres follow along each of these paths over the duration these paths' lifespans?

Attachments:
Screenshot 2022-08-09 121211.png (553.7 KB)

  • Quick Links