Unstable Full Body IK with joint limits in KineFX
978 1 1- axelschoterman
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I'm trying to setup a basic robot arm with a Fullbody IK solver. Once I add joint limits (for example limiting some joints to a single rotation axis) it becomes unstable and starts flipping/glitching. I played with the iteration/dampening settings which helps a little, but it never actually becomes stable. What am I doing wrong, or how can I best solve it?
I added a simplified file below. Any learning resources for using KineFX in mechanical setups would also be welcome, there seems to be really little of it!
I added a simplified file below. Any learning resources for using KineFX in mechanical setups would also be welcome, there seems to be really little of it!
Edited by axelschoterman - Oct. 10, 2022 05:29:27
- cwhite
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