'Building from patterns' has the wrong orient

   2085   5   2
User Avatar
Member
1 posts
Joined: March 2017
Offline
When I used the 'Get Instance From Patterns',those points' orient is not correct.I'm floowing the tutorial ‘Titan Tools’(https://www.sidefx.com/tutorials/project-titan-building-tool/ [www.sidefx.com] the 3rd section), but it's not working.(labs package 19.5.534)
User Avatar
Member
3 posts
Joined: July 2018
Offline
Same here...
User Avatar
Member
3 posts
Joined: Oct. 2020
Offline
It's the same in 19.5.559

Attachments:
Screenshot 2023-03-20 210112.png (2.6 MB)

User Avatar
Member
1 posts
Joined: April 2022
Offline
Did you figure out a solution for this?
User Avatar
Member
2 posts
Joined: June 2018
Offline
In case anyone stumbles onto this thread, I had this issue also. What fixed it was adding a clean node with remove attributes after the object merge node (or what ever node is bringing in the mesh box object from unreal into Houdini.) Unreal is passing some data from the box into Houdini that does some thing odd to the orients of the boxes, regardless if you set them up in the correct angles / pivots with the building utility node.
User Avatar
Member
2 posts
Joined: Aug. 2023
Offline
I have the same problem and have been stuck for days. If I use the clean node just after the input node it just creates a different wrong orientation. Has anyone found a solution?
  • Quick Links