Hi guys
I 've a problem importing .aas file from Maya to Houdini
as yo can see from the attached pics I have sphere and lights imported with Arnold Porcedural node.
When I render them with Arnold the lights seem to be less intense than the maya ones.
this the same but rendered in maya
Could anyone know why that happens?
Thanks in advantage
Lights issue in htoa importing .ass file from Maya
990 1 0- paniruro
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- 17 posts
- Joined: Feb. 2017
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- viklc
- Member
- 143 posts
- Joined: May 2017
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Hi paniruro,
maybe a scaling issue. One unit from another application equals 100 units in Houdini. Try to set the factor to 0.01 when exporting or check the .ass file to see if you can set the factor there. (I'm not sure how it works with the .ass file though, as it should work consistently for all plugins).
Otherwise, it could also be due to the color space, since in the reflection of the sphere seems to be the same. Or not, in Houdini there is a kind of spread of the reflection. So two lights instead of one like in Maya. But maybe that's the camera angle. Try ACES for both applications if you are not already using it.
maybe a scaling issue. One unit from another application equals 100 units in Houdini. Try to set the factor to 0.01 when exporting or check the .ass file to see if you can set the factor there. (I'm not sure how it works with the .ass file though, as it should work consistently for all plugins).
Otherwise, it could also be due to the color space, since in the reflection of the sphere seems to be the same. Or not, in Houdini there is a kind of spread of the reflection. So two lights instead of one like in Maya. But maybe that's the camera angle. Try ACES for both applications if you are not already using it.
Edited by viklc - April 28, 2023 12:45:16
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