Hi!
I'm creating a collision proxy for a smoke sim and a particle sim. It seems like it would make sense to use a VDB for collision. I have an animated VDB and I've cached it to disk.
Now that it's saved to disk, I'd like to add substeps to its motion so that it has the same number of substeps as the simulations I'm running. However, when using the retime node and setting substeps to 10, for example, I find that the vdb is only updated once a frame.
These are the retime node settings:
Any suggestions?
How to add substeps to the motion of a vdb after caching
841 2 1- AnsonSavage
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- Benyee
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