Flip Solver Collision Movement Rotation Plobem

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Problem with movement Flip Solver Collision.

I made a scene using FLip Solver
And I used it on Staticobject, use deforming Geometry.

The Problem is that the liquid falls the way I imagined, however
I made the glass fall so that he could pour the liquid, but the liquid is not respecting the correct rotation and is coming out of the collision, as shown in the image.

How do I make him understand this rotation and respect the collision so that the glass falls and the liquid spills out correctly from inside the glass?

Thank you very much
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Hi, Your collision source should be VDB, try this out ->

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I might guess your rotation happens quite quickly. Try slowing down your rotation. Another approach is to increase your your min/max substeps on the flipsolver. Try boosting it high, like 6 and 8.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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Thank you, i will try.
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