I made a scene using FLip Solver
And I used it on Staticobject, use deforming Geometry.
The Problem is that the liquid falls the way I imagined, however
I made the glass fall so that he could pour the liquid, but the liquid is not respecting the correct rotation and is coming out of the collision, as shown in the image.
How do I make him understand this rotation and respect the collision so that the glass falls and the liquid spills out correctly from inside the glass?
Thank you very much

