UV "smoothing" with subdivision meshes

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When I apply the subdivision scheme to my render mesh, I notice some uv "smoothing" or stretching at the edges of the uv shells. Is there a way to control this behavior?

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no_subd.png (474.9 KB)
subd.png (396.6 KB)

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It's hard to say without inspecting the mesh, but there was a bug that manifested in a similar manner prior to 19.5.563. If you're on an older build please updating and see if it fixes your issue.
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I may not be able to get our facility to upgrade for this. But I did test in mantra and got the same behavior. I think I need to reinforce the edge loops to correct the issue, which does seem to work in my testing.
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