RBD breaking constraints with sheer force?

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Hey!

I've made a custom set of constraints for a set of blocks that are connected together. Is it possible to break these constraints via a sheer force, so that constraints that are parallel to the direction of force will break a lot easier than ones that are perpendicular.

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Here's a quick example that shows how you can achieve that. In this example, I weaken the constraints strength attribute at every timestep, until they reach a very small strength where I delete them - since these are glue constraints, they will only break with impacts which is why I delete them so the pieces will gradually break off.

Attachments:
BreakConstraintsByForce.hip (901.9 KB)

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