I have a project with multiple geometries and want to activate/deactivate the geometry nodes during the animation in a procedural way. Eg: I have 3 geometry nodes, ‘geo1’, ‘geo2’, ‘geo3’ and I want to render a sequence with ‘geo1’ frame 0 to 100, ‘geo2’ frame 101 to 200, ‘geo3’ frame 201 to 300
Later I want to use the Tops to do many permutations and for instance render ‘geo3’ frame 0 to 100, ‘geo2’ frame 101 to 200, ‘geo1’ frame 201 to 300 … So I am looking for a sort of procedural and automated way to achieve this.