Display/Hide geometry nodes during animation

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Hello,

I have a project with multiple geometries and want to activate/deactivate the geometry nodes during the animation in a procedural way.
Eg: I have 3 geometry nodes, ‘geo1’, ‘geo2’, ‘geo3’ and I want to render a sequence with ‘geo1’ frame 0 to 100, ‘geo2’ frame 101 to 200, ‘geo3’ frame 201 to 300

Later I want to use the Tops to do many permutations and for instance render ‘geo3’ frame 0 to 100, ‘geo2’ frame 101 to 200, ‘geo1’ frame 201 to 300 …
So I am looking for a sort of procedural and automated way to achieve this.

Thank you!
Edited by paulfe - Sept. 8, 2023 05:05:35
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You can just leave them all on at the /obj level, and switch to a NULL for final output inside their geometry network when you want to turn them off.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Great! thank you!
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