Hello Houdini Cracks 🙂
I am once again struggling with something that appears seemingly simple from the outside so I wanted to ask for your expertise.
My goal is to create a force field based collider around an object.
Because if I have an actual geometry collider around it and I release it the particles move outside of it very abruptly and I want the dissolving of the collision to happen super smooth and gradual.
But the main problem I run into is that Houdini seems to be very specific about Volumes being hollow. I do not even manage to scatter points only in the band around the hollow part of the sphere. It always scatters them inside the geo as it was filled.
I found this reddit post which is supposingly dealing with a very similar question but has no answer to it.
https://www.reddit.com/r/Houdini/comments/uaxhwj/vellum_grain_from_hollow_geometry/ [www.reddit.com]
Any tips on how I could build a forcefield that goes all around an object in a band but that doesn't affect the rest of the interior?
Thanks a lot in advance.
Scattering points in a band around a hollow object
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