Karma Shader Network vs MatX Build Network?

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What is the difference between the two? Karma renders both. Are they redundant?

Thanks!

T
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The Karma one is specifically for Karma and instructs the delegate to ignore the shader if it's not karma. The materialX one is materialX only, so no karma specific nodes, however since it identifies as a materialx material, more delegates will attempt to consume it, such as HoudiniGL. The upside to using a Karma network is that you can use any karma specific node, the downside is that you can't preview it in GL and that it won't be compatible with other renderers.
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Thanks for the clarification.
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