Visibility Node not selected and displayed after Edit Node

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Hi,

Houdini 19/20 Apprentice
Arch Linux / KDE Plasma

When modeling in Houdini :
- using an Edit Node with Secure Selection unlocked (when Secure Selection is locked, it seems to work fine,
- selecting some primitives to hide,
- in the Operation Tool Bar Visibility option on top of the 3d Scene View, selecting Hide Selected Primitives,
- a new Visibility Node is added in the Network after the Edit Node but the Edit Node stays selected and displayed,
- I have to select and display the Visibility Node in the Network Pane to hide the selected primitives.

Am I doing something wrong ? With other nodes like Polybevel for example it works fine, the Visibily Node is directly selected and displayed in the Network Pane and the primitives are hiden in the 3d Viewport.

Thanks for your time, cheers, Chris
Edited by chrisc - Nov. 29, 2023 16:46:22
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Hi,

If it can help, I added an entry for the Visibility Node in a radial menu, and now it works fine.

Thanks
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The ingenuity of the bugs in Houdini is amazing, right?
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Personally I think the whole idea of adding a node to hide and unhide geometry is just ridiculous.

You either clutter the node tree with a huge amount of useless visibility nodes, or you’re constantly distracted from the task at hand because you have to track down the visibility nodes to adjust whats visible, connect them in the proper place, or delete the node entirely.

Especially when modeling its very distracting and makes an already convoluted process even more frustrating.

Why not simply a hide and unhide RMB button that doesn’t need a node, it would make modeling in Houdini much less frustrating.
Edited by toonafish - Dec. 6, 2023 16:28:20
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By adding a Visibility Node to a radial menu and assigning a shortcut to "Remove All Visibility Operators" it's eventually very quick and no Visibility Node stays in the network at the end. For me it works fine as it is, but I'm not a professional stressed by a deadline, just someone trying to play with a fantastic toy... and I must confess that more I model in Houdini and more I like it. Just a tribute to these modeling nodes developers to-often forgotten behind this monstrous VFX machine that is Houdini.

Thanks
Edited by chrisc - Dec. 9, 2023 17:36:31
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