Manually adding blendshapes to crowd agents

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Hi everyone!
I'm trying to add blendshapes "manually" to my crowd agent ( without relying on the character rig or python methods), but instead
using the agent layer SOP.
Is there any help or example on how to set that up?

The videos i have found show how to pull that out from a character rig, all in one go , but in our case, rigs, shapes, and blendshapes come each from different sources .

Thanks a lot
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If you're using the agent layer SOP, it supports the KineFX blendshape format so you can use Character Blend Shapes Add to assemble blendshapes on your shape (https://www.sidefx.com/docs/houdini20.0/character/kinefx/blendshapes.html)

Note that you also need to have the corresponding channels on the agent's rig, which the Agent from Rig SOP can import from the 'clipchannels' attribute, e.g. from the Character Blend Shape Channels SOP
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Thanks a lot! I will give that a try
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