Scale by Attribute

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Hello.

I am stuck with a small problem i try to solve.
I've created a radius attribute along my cylinder(visualized) an now I want to scale the radii of my cylinder with my attribute.


Is it possible that I scale my points along the objects pivot with the attribute? I don't want to move them along the normal so they don't intersect.
I want to get this result.



Thought i could use my radius sttribute as a multiplier in a transform node.
Is there i vex function you can point me to?

Attachments:
Radius.png (4.1 MB)
Radius02.png (2.9 MB)

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I found a solution in vex.

Attachments:
Vex_Matrix.png (2.6 MB)

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