Hello.
I am stuck with a small problem i try to solve.
I've created a radius attribute along my cylinder(visualized) an now I want to scale the radii of my cylinder with my attribute.
Is it possible that I scale my points along the objects pivot with the attribute? I don't want to move them along the normal so they don't intersect.
I want to get this result.
Thought i could use my radius sttribute as a multiplier in a transform node.
Is there i vex function you can point me to?
Scale by Attribute
415 1 1- suesssebastian
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- suesssebastian
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- Joined: Sept. 2016
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