Hi guys,
In our character workflow we still have to use some FBX - skeletons etc. Is there a way to add pointer to the FBX in the USD layer so it gets copied with the dependencies the way textures are?
Thanks!
Adding external file to a USD layer
924 7 2- HristoVelev
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- mtucker
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- HristoVelev
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Ah, okay. So how are these FBX files referred to by the USD file?
- Have you got a file format plugin that is loading the FBX files into the USD scene graph?
- Or do you just have custom attributes on prims that hold paths to FBX files on disk?
- If they are attributes, are they of type "string" or "SdfAssetPath"?
- HristoVelev
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- HristoVelev
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- HristoVelev
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