Flip - Losing pressure field with collision separation

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Hello everyone,

I run into the issue that when I turn on collision separation, the pressure field disappears and the particles disintegrate. I can't say if it's actually due to the pressure, but it's the only field under visualizations that disappears.

I have tried it with collisions using both a static object and a volume source, and the issue occurs with both methods. The collision object itself remains available and can also be divided with the option.

Unfortunately, I have not found anything in the documentation under Collision Separation that could describe this subject.

In the figure on the right, "Collision Separation" is on.

H20.0.506
Image Not Found

Attachments:
collision-separation.hiplc (819.2 KB)
collision-separation.jpg (18.8 KB)

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Yeah, I'd call that a Guide bug. I don't think it is impacting the simulation, however.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hi Enivob,

it seems to be a simulation issue:

Attachments:
collision-separation.gif (1.7 MB)

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Oh, yeah, I see it now. It works in H19.5, but not in H20.
Submit that HIP file as a bug!
Edited by Enivob - Jan. 29, 2024 17:30:09

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Untitled-1.jpg (448.7 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks for reviewing. Guess there's no way than to jump back to 19.5 -_-.

Submitted as a bug report.
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Sure there is. Use the Get menu at the top of this page to click Download. Scroll to the bottom and click Production Builds. You can install an old version side-by-side with the new.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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It is now logged as BUG #134627


Some Update from SideFX:

On the Flip Solver DOP disable "Volume Motion > Solver > Use Multigrid Preconditioner" to get around the issue.

Edited by viklc - Feb. 3, 2024 10:51:30

Attachments:
collision_separation_workaround.jpg (70.3 KB)

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