Animating/Activating/Masking Displacement (Mountain). How?

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Hi. I am very new to Houdini and I could not figure out how can I use mountain node in a more controlled manner. Basically, I have a cigarette. I want it to burn it out from top to bottom over the time, hence displacement. For instance, material_fracture can be controlled by animated volume box. Is there anything similar what works for displacement? I would really appreciate any help. Thank you.
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on Mountain SOP enable Blend and change dropdown from Constant to Use Attribute
then specify float attribute that contains your animated mask
Tomas Slancik
FX Supervisor
Method Studios, NY
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Fantastic! Thank you so much!
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