How to ramp and randomise a carve sop?

   303   2   0
User Avatar
Member
3 posts
Joined: Jan. 2024
Offline
Hello, I'm wondering if anyone can help me. Also FYI I'm a complete beginner so please over explain if you can.

I'm building a cactus generator and I want to ramp the level of carve on the branches I have on the cactus (the ones at the base being the longest graduating to very short ones on the top), I've managed to randomise the carve sop using a prim() function in the second u of the carve but for the life of me I can't work out how to ramp it. Any help would be appreciated!

ps. If anyone has any tips on how to randomise the capture length of a bend sop in a for each loop I would appreciate that too

Thank you!

Attachments:
Screenshot 2024-04-04 144107.png (77.1 KB)
Screenshot 2024-04-04 144322.png (326.0 KB)
Procedural_Cactus_sidefx.hipnc (413.2 KB)

User Avatar
Member
477 posts
Joined: July 2005
Offline
Here are some modifications (with explanations) of your file.

Attachments:
Procedural_Cactus_sidefx_mod.hipnc (438.8 KB)

User Avatar
Member
3 posts
Joined: Jan. 2024
Offline
Thank you so much!!!
  • Quick Links