RBDs interaction with flips in multiple stages

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Like in this video [youtu.be] about the upres sim:

Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?

I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.

I hope that makes sense.

Thanks.
Edited by mzigaib - April 14, 2024 03:06:02
https://vimeo.com/user2163076 [vimeo.com]
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