RBD Material Fracture distorts the sides of my geo

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Hi!

I wanted to make some glass fractures on a simple geo. When I activate the Enable Edge Noise, the sides of the glass is super distorted. Any way of getting that cool noise effect to only affect the cracks without deforming the geo?

Here's a screenshot. You can see the template geo is very straight (before fracture):
Edited by olivierth - June 2, 2025 17:56:51

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Houdini_RBDMaterialFracture_01.JPG (105.4 KB)

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For example, I took a box and gave it a Bend sop. Once I apply the RBD Material Fracture, the sides are all noised up. If I remove the Bend sop, I dont get the same problem.

-Olivier

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Houdini_RBDMaterialFracture_02.JPG (125.9 KB)

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Are you using the Curved Glass mode for glass fracturing, or Flat Panes?
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