Any changes in H21 to Esc interruption of sims?

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Any changes in H21 to how long we have to wait to interrupt after pressing Esc? Especially in Sims.

Thank you
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It's a fundamental issue of you interrupting a resource intensive process.
I wouldn't be holding out for a magic solution to it, more it tends to fall on the Artist's
workflow habits to negate the need to spam the esc key.

L
I'm not lying, I'm writing fiction with my mouth.
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Not sure I agree.

Is there a technical reason why someone needs to wait 10s for esc to kick in? Or press esc multiple times?
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There are a few reasons, but like I said, it's generally best to learn the workflow of not
kicking things off that are wrong/you want to interrupt.
I know it's not answering your question, but it's a known issue on heavy sims, due to all the parms that are being initialized and queried, so we tend to direct Artist's to be a bit
more mindful before launching a sim.

Escaping renders crashes houdini, crashes Maya, crashes Max. Interrupts aren't trivial.

L
I'm not lying, I'm writing fiction with my mouth.
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