Subsurface Scattering traceset ?

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Hi everyone,

I was wondering how to put several objects into the same SSS set so when subsurface scattering calculation happen all object from the same set are take into account ?
I have several object that I can't/don't want fuse together. Is there a feature that allow that in Karma ?

a bit like this : ( look at the bottom of the page, the gum and teeth )
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_openpbr_subsurface_html [help.autodesk.com]

If the feature exist, could you point me into the right direction ?
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Currently you can't, but it's on the feature list for H21.
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I can't see it on the list from the H21 sneak peak but I hope it is true !
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https://www.sidefx.com/docs/houdini/news/21/karma.html#shading [www.sidefx.com]

Added support for SSS tracesets to allow SSS light paths to travel across mesh that share the common tracset. This can be used to remove discontinuity artifacts when a character with SSS is split into different parts. Note that there’s a limit of four tracesets per scene with Karma XPU.
Martin Winkler
money man at Alarmstart Germany
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