There is any "low level" tutorial?
Like how to make an ik/fk without the compounds
Thanks!
Tutorials
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- Rusoloco73
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- raincole
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- edward
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For a low-level introduction, maybe check out the Ball Rig tutorial: https://youtu.be/svV-Ovj3E60?si=SPZRXP44wt9kyPIz [youtu.be] ... Max has a whole play list of various APEX rigging tutorials if you haven't seen them before.
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- esttri
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Another way to learn how the autorig components work is to click on the edit icon on the autorig component SOP. Its right next to the drop down for the components. This will expose the full apex script snippet for the component. Most of our pre shipped components have now been created with apex script. The button click will expose the code and you can then carefully study it or use it as a starting point for your own component 
We also have it on our todo list to add mor code comments to existing components exactly for that purpose

We also have it on our todo list to add mor code comments to existing components exactly for that purpose
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- guilhermecasagrandi
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After a few months off, I'm back into Apex rigging. Unfortunately, we had a project at the studio that we had to shift to Maya for rigging because I wouldn't be able to rig both characters and still deliver everything on time. However, it was the last project animated on Maya (we already have a project rigged and animated in Apex Beta 1!).
I was planning to conduct some low-level tutorials for Apex and Apex Script, but I'll need this month to get everything back up and running and update some HDAs to improve the rigging process. Although I'm more of a TD than a rigger, I have many friends who are experienced riggers and are helping me match their rigs in Maya.
So, in a nutshell, what you can expect:
- boring and long videos, haha.
- in-depth stuff. I want to discuss geo prep further, as some helper HDAS can significantly speed up that step.
- raw Apex and apex script, starting from the bottom and building up.
- production-ready stuff (this will take some time to do)
Max Rose and Cameron Skinner (Arcanacom Studio) already did a great job. Still, while following their tutorials, I had a hard time figuring out some things, so my videos will be a part of my process of digging deeper into the technical aspects of Apex to gain complete control over it and be able to use the rigs in production without worrying about logic issues.
I'm not a YouTuber, and I don't sell courses of any kind, so things here are slow because I have to do that in my spare time, but follow me on my channel (under my name, Guilherme Casagrandi) for updates on this matter.
I'm becoming more active in the rigging channel of the Discord (from Think Procedural), so I'll try to help there whenever I can.
I was planning to conduct some low-level tutorials for Apex and Apex Script, but I'll need this month to get everything back up and running and update some HDAs to improve the rigging process. Although I'm more of a TD than a rigger, I have many friends who are experienced riggers and are helping me match their rigs in Maya.
So, in a nutshell, what you can expect:
- boring and long videos, haha.
- in-depth stuff. I want to discuss geo prep further, as some helper HDAS can significantly speed up that step.
- raw Apex and apex script, starting from the bottom and building up.
- production-ready stuff (this will take some time to do)
Max Rose and Cameron Skinner (Arcanacom Studio) already did a great job. Still, while following their tutorials, I had a hard time figuring out some things, so my videos will be a part of my process of digging deeper into the technical aspects of Apex to gain complete control over it and be able to use the rigs in production without worrying about logic issues.
I'm not a YouTuber, and I don't sell courses of any kind, so things here are slow because I have to do that in my spare time, but follow me on my channel (under my name, Guilherme Casagrandi) for updates on this matter.
I'm becoming more active in the rigging channel of the Discord (from Think Procedural), so I'll try to help there whenever I can.
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