Ocean procedural constant dicing re-evaluation
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- Tanto
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- robp_sidefx
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- tamte
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TantoBoth dicing and evaluating ocean spectrum as well as outputting cusp and foam attributes are part of the same compiled graph, so I assume if you touch any of the parameters that are used as overrides by invoke graph, the dicing needs to recook also
Being able to get a better visualization of the foam without having to expand the procedural would be a nice substitute if dependency tracking is impossible.
But this may improve in the future, especially since 21 Houdini supports Hydra 2.0, which potentially provides more robust and native framework for procedurals, which I'm sure SESI will explore
Tomas Slancik
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- tamte
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as a workaround maybe you can create a geometry group on your ocean geo, which gets translated to stage as GeomSubset prim
then in Ocean Procedural you can provide this group name in Geometry/Group parameter and the procedural will dice only that part for faster tweaking
also dicing only adds polygons so it's better to start much sparser geo, viewport quality should have great impact in that case
then in Ocean Procedural you can provide this group name in Geometry/Group parameter and the procedural will dice only that part for faster tweaking
also dicing only adds polygons so it's better to start much sparser geo, viewport quality should have great impact in that case
Edited by tamte - Oct. 1, 2025 16:28:37
Tomas Slancik
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- Tanto
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