Character Blend Shape Add & Point Deform

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I have a character with a face that has a Blend Shape (the new one). The face is connected to an Apex AutoRig Component/Blend Shape 2.0. And it works. The Blend Shape is captured! The character also has a teeth object - how do I make the Point Deform on the teeth respond to the Blend Shape Apex rig?

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Joined: Oct. 2023
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Hi,
One way is to add the teeth to the mouth open blendshape.
The other is to drive the mouth open blendshape with the rotation of a jaw control.
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