Metahuman_face_animation_import on retargeted autorigbuilder

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Hi Everyone,

Could anyone help me with Metahuman_Face_Animation_Import node? Using with the provided MH_Body_anim_import node it can read and add the face anim on top of imported FK animation (without any body rig)..so the two node works properly.

But is there any tutorial/documentation on how to add the Metahuman Face Animation Import node after a retargeted body animation (using autorigbuilder)? Every way I tried the face anim ( with MH_Face_Anim_Import node) is overriding all the controls and not just the face controllers. But this is somehow related to the retarget part where the autorigbulder controllers are driven by an external mocap FBX file (based on Max Rose's tutorial: Character Animation In Houdini | APEX Mocap Retargeting ).
In every way (after retarget or before retarget) the animations are overwriting each others (all the controllers and not just the face).
What should be the workflow to separate only the face controllers and update only those anim curves( from the imported controller FBX file)?
The face anim FBX contains only the controllers and their datas and was exported as suggested by the Unreal doc.

I just started to learn APEX so I'm sure I am missing some fundamental APEX behavior.
Any advice would be much appreciated!

Ashraf
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