Is there a way to simply select some geometry nodes and export them to an OBJ , FBX , or whatever in Houdini ?
I just spent more then an hour trying to export a few dozens of geo nodes I selected in a scene , and strangely enough after some googling all I could find is the "modify/combine" that is extremely slow and just gives me rubbish and errors.
Then I tried creating a new Geo node and thought I could just drag and drop the objects into it from the operator tree or another Network View, but that also doesn't work.
All it does is set the Network View you want to drag into, to content of the Network View you dragged from , nothing gets merged or dragged into the node no matter if you set it to "follow" or not.
Where's the logic in that ???
Really, basic stuff like this is so frustrating in Houdini , in any 3D app that just takes a few seconds , and in Houdini it seems to be just a complete mess.
Or does anyone know a quick and reliable way to do this, without having to manually add an "object_merge" node and manually select every single object into a new GEO node and then merge and export all besides the crappy "Combine" ?
