Passing Houdini attributes to per instance custom data in UE

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As the title says, is it possible to pass attributes form Houdini into per instance custom data inside Unreal Engine shader graph through Instanced Static Mesh Component?[attach]sahderImage.png

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you will need to set the attribute name to
and also you need to create another integer attribute equals the total number of per instance custom attributes (in your case = 1 )

so the point wrangle will be like this:

i@unreal_num_custom_floats = 1;
@unreal_per_instance_custom_data0 = custiDat;
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Hi,

Yes, the plugin supports per-instance custom data, you'll first want to set their number via:
i@unreal_num_custom_floats = X;
then set the values with
f@unreal_per_instance_custom_data0 = YYY;
...
f@unreal_per_instance_custom_dataX = ZZZ;



See the docs [www.sidefx.com].
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