Hi!
I've got a geometry node named pighead with a pighead inside it. I would like an easy way to duplicate and transform it multiple times (different transforms each time) without ever touching the network nodes. Is that possible?
I'm trying to replicate a workflow from maya of simply placing objects in camera view (Ctrl+D, transform, Ctrl+D, Transform, etc.)
-Olivier
Duplicate and Transform in Viewport? {[SOLVED]}
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- olivierth
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- olivierth
- Member
- 1227 posts
- Joined: April 2017
- Offline
ahh! ok, found it!
First, I press S in the viewport to activate the Select mode. On the upper left side of the viewport, you have to make sur the arrow is black (not white). If white, click on the Object Select Mode just above(yellow cone and grey sphere icon). Then, make sure you change the Radial Menu at the top to Modeling.
In the viewport, after selecting your geo, press C and go to Modify -> Duplicate.
First, I press S in the viewport to activate the Select mode. On the upper left side of the viewport, you have to make sur the arrow is black (not white). If white, click on the Object Select Mode just above(yellow cone and grey sphere icon). Then, make sure you change the Radial Menu at the top to Modeling.
In the viewport, after selecting your geo, press C and go to Modify -> Duplicate.
Edited by olivierth - June 18, 2026 15:45:36
-Olivier
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