I noticed while following along with the UI intro video that when I got to the material palette that the the “blinn” setting was not available. Any ideas why and how do I access it? :?:
Get the Basic Surface Material and drag it into the white space next to the tree (this loads the material in /shop) or drop (assign) it into an object. Go to /shop, in the Material'sSpecular folder, choose BLINN from the drop down menu for Specular Type