There is no Shift Range node in the VEX Surface Shader!
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- newPeak
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- 83 posts
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There is no Shift Range node in the VEX Surface Shader! Why?
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- wolfwood
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- 4262 posts
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Its been renamed to Fit Range, (to be more in line with the VEX function)
if(coffees<2,round(float),float)
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
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thank you very much!
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
- Offline
thank you very much!
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
- Offline
thank you very much!