I am trying to transfer an attribute that I created in POPs up to VOPs, and I tried using point, but I couldn't get it to work. So I tried sending it through the global variable node by naming the attribute identically to Normals, but I cannot get it to pass thought. I just get a 0 value out of the Normal parameter on the Global variable node. Does anyone know what name it looks for when accessing the normals, because I believe that the problem may be there.
thanks
Karl
Global Variables in VOPs
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I am in a VOP surface shader in a material in a shopnet that i dropped in SOPs(H9). I cant get the parameter VOP to work. It is as, if id doesnt see the value. Also, I cant get the color information to carry over on the global variable VOP, which I really need, because its very easy to do all of the color changes at the SOP level. The shader should be referencing the geometry that has the render flag for all of its information right? Also, I couldnt get my UV's to carry over, so I had to project those in VOPs.
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