BUG: Houdini don't clean memory after save objects

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ubuntu 7 64 bit
Houdini-9.0.719 64 bit
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I use Rop output driver for save objects. After x frames Houdini use all my memory.

Only Houdini restart can clean memory after bake (new scene and clean cache doesn't work).

cheers
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You'll need to be more specific. Can you provide a hip file? Or describe which SOPs you are using? There is a known memory leak with the Soft Peak SOP, are you using one of those?
if(coffees<2,round(float),float)
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This is a general problem with Houdini.
When I create a sphere(3 000 000 poly)it takes 2 gb of ram. After that I delete the sphere (node) and click new scene. Houdini doesn't give back this memory.
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To accommodate the heavy geometry Houdini allocates the 2gigs of RAM from the system. Once that it is done it belongs to Houdini until the program is closed. Hitting File -> New doesn't actually restart Houdini, it just clears all the nodes within the session. Since its the same Houdini session it still owns the 2gigs.
if(coffees<2,round(float),float)
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right!!

When I bake this sphere Houdini works fine.


Something must be wrong in my network because it use 8 gb of ram and Houdini don't clean memory after


Can you look at on this hip:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=9949 [sidefx.com]

All works normally ??

Thanks!!
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