angvel through Dops

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Using Inherit velocity in Dops greys out the Velocity and Ang Vel as it is taking it from the incoming geometry. This leads me to believe that I can also inherit the rotations as well but I can't figure out how to make this work. I've tried creating a vector attribute called angvel but this doesn't transfer over. How can I inherit the rotations from my geometry?
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It uses the velocity (v) attribute to compute both the linear and the angular velocity.

If your source has angular velocity, each point on it will be pointing in a different direction. These differences can be used to figure out what spin is present.
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I have rotation values from pops. Do I have to create an angvel attribute that gets fed into dops?
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Can you give me an example of how the angle velocity get's used in dops? I can't seem to get it to work?

Thanks. :wink:
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