facial expression

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I am about to make some shapes for facial expression.
Does anyone have any experience on adding some softbody on the face in order to minimize the stiffness of the facial motion? Any suggestion for this approach in Houdini? Would muscle work well in this situation?
Just looking for advice!

thanks for your attention!
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It would be very expensive setup time / and process time wise. But wire dynamics integrate very well into Houdini rigs.

You could make very stiff wires for the bone structure, and then connect muscles between the wires using parents to the points of the wires.

The last time I tried this was in Max and I failed miserably, but in Houdini it should work just fine.

———–

However, a standard approach to that kind of stuff is using blending meshes, or possibly a facial bone network.
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Jiggle CHOP on groups of points?

Dragos
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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yes the Jiggle CHOP is def a good place to start, it's so quick!!

j
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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Thank you all!
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