I am about to make some shapes for facial expression.
Does anyone have any experience on adding some softbody on the face in order to minimize the stiffness of the facial motion? Any suggestion for this approach in Houdini? Would muscle work well in this situation?
Just looking for advice!
thanks for your attention!
facial expression
3745 4 2- brucelay
- Member
- 313 posts
- Joined: July 2005
- Offline
- andrewlowell
- Member
- 537 posts
- Joined: Dec. 2005
- Offline
It would be very expensive setup time / and process time wise. But wire dynamics integrate very well into Houdini rigs.
You could make very stiff wires for the bone structure, and then connect muscles between the wires using parents to the points of the wires.
The last time I tried this was in Max and I failed miserably, but in Houdini it should work just fine.
———–
However, a standard approach to that kind of stuff is using blending meshes, or possibly a facial bone network.
You could make very stiff wires for the bone structure, and then connect muscles between the wires using parents to the points of the wires.
The last time I tried this was in Max and I failed miserably, but in Houdini it should work just fine.
———–
However, a standard approach to that kind of stuff is using blending meshes, or possibly a facial bone network.
- digitallysane
- Member
- 1192 posts
- Joined: July 2005
- Offline
- JasonSlab
- Member
- 1533 posts
- Joined: March 2020
- Offline
- brucelay
- Member
- 313 posts
- Joined: July 2005
- Offline
-
- Quick Links